Resume


Professional experience



3D Real Time Artist | Miysis Studio 3D
August 2017 (08/14/2017) - Present | Liège Area, Juprelle, Belgium

  • Unreal Engine integration, rendering, material creation
  • Modelisation high/low
  • Texturing



3D Artist | B71 - Video Mapping/ Visual Effect
April - May 2017 (3 weeks) | Liège, Belgium

  • Unreal Editor integration
  • Level/scene building for video mapping



3D Artist | Internship | Big Bad Wolf - Digital Creative Solution
March - April 2017 (1 month) | Genval, Belgium

  • Modelisation, unwarpping, texturing
  • Unity 5 integration
  • Level building for Virtual Reality



3D Artist | Big Bad Wolf - Digital Creative Solution
2 weeks, December 2016 / january 2017 | Genval, Belgium

  • UE4 to Unity 5 assets conversion
  • Texturing
  • Unity 5 Integratino



3D Artist | B71 - Video Mapping/ Visual Effect
June 2016 - July 2016 | Liège, Belgium

  • High/low poly modelling (props, environment)
  • Unreal Editor integration
  • Level/scene building for video mapping



3D Artist | Smart and Thiry Creation
June 2016 | Freelance Smart

  • High poly modelling (props)
  • Render
  • 3D Integration/ compositing



3D/2D Artist (intern)| Blue Lizard Games
January 2011 - April 2011 | Quito, Ecuador

  • High/low poly modelling (props, environment)
  • Unwarpping, baking
  • Level building

Skillsets

  • High/low poly modelling,
  • optimisation,
  • digital sculpting,
  • retopology,
  • uv mapping,
  • baking,
  • texturing,
  • level building,
  • lighting

Softwares knoweldge

  • Autodesk 3DS Max,
  • Blender,
  • Adobe Photoshp,
  • Quixel Suite (Ndo,Ddo),
  • Allegorithmic (Substance Designer, Painter),
  • Zbrush,
  • Xnormal,
  • Unreal Engine,
  • Unity,
  • Marmoset Toolbag,
  • Agisoft photoscan

Cursus and languages

Computer Graphic, game art oriented
ESIAJ, 2011, Namur Belgium

French : Full proficiency
English : Professional proficiency